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NetworkAnimator does not work for non-player objects
Fixed to use "useAuthority"- please see comments Read more
[OSX]Reflection Probe set to Realtime On Awake is not displaying in build
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene4. Notice how Capsule looks like (see screenshot)5. Build ... Read more
Particles GetCollisionEvents returns larger than actual number of events
1. What happenedParticlePhysicsExtensions.GetCollisionEvents returns larger than actual number of events. Issue is relevant for Edit... Read more
[SpriteEditor] Memory leak when applying changes to sprite
Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip"2. Select "ziyuan" sprite in project tab3. Open sprite editor4. O... Read more
[tvOS] Social.ReportScore callback is never executed after reporting sev...
1. Buid and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' button to log into... Read more
[FBX] Unity hardcrashes when importing blender rigify model
Steps to reproduce: 1. Open attached project2. Open "meshes" folder3. Reimport "boxman.fbx"4. Unity either hardcrashes or crashes wi... Read more
[GI] Realtime GI causes incorrect light baking on static objects baked i...
Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro St... Read more
SyncEvent not firing on clients
SyncEvent not firing on clients when invoked on server. Read more
[VR] Consistent crash when exiting Play mode
The Unity 5.4.0b1 Editor has crashed every time I exit Play mode after viewing a scene in Oculus DK2 goggles. It occurs with the att... Read more
[MacMetal] Metal API Mac player renders entire scene hot pink
In a simple project with default Lighting settings and a few capsule primitives of various materials, Standalone Mac players which u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window