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Frame & Auto-fit
1) Frame ("f" hotkey) presently has two issues... 1a) Framing with multiple GOs selected, presently only frames the first selected G... Read more
[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame... Read more
Two intersecting textures flickering in play view, but not in scene view
To reproduce: 1. Open the attached project (or I can provide you a smaller repro one, fb somehow doesn't allow me to upload anything... Read more
[AssetBundles] Crash in AnimationClip::GetRuntimeAsset when instantiatin...
To reproduce: 1. Open attached project 2. Run Scene 3. Editor crashes Regression from 5.2.4f1 Reproducible: 5.3.1p1, 5.4.0b1 Read more
Accessing variables in a static generic class nested inside a regular st...
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open script "Test.cs" 4. Uncomment line 13: Debug.Log(StaticCl... Read more
[Navmesh] Agent placed on multiple navmeshes picks one at random and can...
Reproduction steps: 1. Open attached project "NavmeshIssues" 2. Open scene "2Navmeshes" 3. Enter play mode --- You will see that the... Read more
Light Intensity animation does not save values
Steps to reproduce: 1) open attached project 2) select 'Point light' object 3) open 'animation' window 4) play the animation Expect... Read more
SetParent() second parameter for maintaining world position ignores rota...
Steps to reproduce: 1. Download and open project "BugReportProject" 2. Play scene "Parenting_BugReportScene" 3. Walk into red square... Read more
Default weight value in Created Animator cannot be changed by modifying ...
How to reproduce: 1. Open the attached project 2. Create Animator controller Test>AnimatorController>AnimatorController 3. It will c... Read more
Using Unity Ads and Stripping crashes project on Android
Enabling Stripping level while using Unity Ads causes crash on Android devices from Unity 5.3 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects