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[2D 9-slice] Top part of image is tiled even though it is not included i...
The top section of certain images are tiling incorrectly when stretched horizontally. 1. open the attached project 2. open the sc... Read more
[2D 9-slice] No tooltips for Size, Full Tile or Threshold on the 9-slice...
There are no tooltips for the new 9-slice properties of the Sprite Renderer 1. create a sprite 2. view the Sprite Renderer in the... Read more
After deleting my Network MM configuration on the website, the client ca...
After deleting my Network MM configuration on the website, the client can still connect. To reproduce: 1. Create a project which us... Read more
[CharacterController] Character controller doesn't get grounded even if ...
Steps to reproduce: 1. Open attached project "Grounded.zip" 2. Open scene "repro" 3. Run scene 4. Open console and notice that it's... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce: 1. Download and open attached project "GrabOffset.zip" 2. Open scene GrabPassBug 3. Select camera from hierarchy... Read more
[iOS][tvOS] Build and Run doesen't work with Xcode 7.2
To Reproduce: 1. Just build and run any project for Apple TV or iOS. 2. Observe that if Xcode is closed, only the launch screen but... Read more
[HLSLcc][ImageEffects] Adding "Tonemapping Color Grading" component in G...
Adding "Tonemapping Color Grading" component to a GameObject while using OpenGLCore API in Windows 10 causes the ditor to crash in "... Read more
[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...
Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type causes t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects