Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
754688
Regression
No
When accessing PrefabType in PostProcessScene(), PrefabType is DisconnectedPrefabInstance
Reproduction steps:
1. Open attached project
2. Open the "main" scene
3. Click on GetPrefabType in the menu bar Assets/GetPrefabType. Notice that in console "PrefabInstance" message is outputted
4. Play the scene. Notice that in console "DisconnectedPrefabInstance" message is outputted
Actual result: When accessing PrefabType in PostProcessScene(), PrefabType is DisconnectedPrefabInstance.
Expected result: When accessing PrefabType in PostProcessScene(), PrefabType should be PrefabInstance.
Reproduced on: 5.1.4p1, 5.2.4f1, 5.3.0f4, 5.3.1f1, 5.4.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
- Editable Overlays present in Custom Outline and Custom Physics Shape sections of Sprite Editor window when selecting a Sprite from Hierarchy
- VFX is displayed incorrectly in the first frame when played after saving the VFX Graph
Add comment