Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a6
Issue ID
754328
Regression
No
It's not clear which surface of the Nav Mesh Surface cube is getting baked
How to reproduce:
1. Open a new project
2. Create an empty gameobject
3. Attach a Nav Mesh Surface to it
- Note that the cube bounds of the Navmesh Surface have no distinction for any of its walls
- It is not clear without looking at the Transform gizmo which side of the cube is "up"
- Reproduced in Version 5.4.0a6 (8e1942ed5322)
- New feature.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
Add comment