Search Issue Tracker
Fix In Review
Fix In Review for 6000.6.0a2
Under Consideration for 6000.4.X, 6000.5.X
Votes
0
Found in
6000.0.67f1
6000.3.7f1
6000.4.0b7
6000.5.0a6
6000.6.0a1
Issue ID
UUM-133570
Regression
No
Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
Steps to reproduce:
- Create a new Unity project using a 3D Universal Template
- Go to Assets > Create > Animation > Animator Controller
- Open the created animator controller
- In the Layers tab, select the "Base Layer"
- In the Inspector, rename it
- Observe the Layers tab
Actual results: The layer name remains unchanged in the Layers tab
Expected results: The layer name updates in the Layers tab
Reproducible with versions: 6000.0.67f1, 6000.3.7f1, 6000.4.0b7, 6000.5.0a6
Tested on (OS): Windows 11
Notes:
- Changing the name from the Layers tab, changes both fields
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.6.0a2
Resolution Note (fix version 6000.6.0a2):
Fixed in 6000.6.0a2