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[LEGACY] OpenGL2 API renders black to Game window
Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test" 2) Observe black... Read more
[tvOS] Rendering path cannot be changed for Apple TV builds
To Reproduce: 1. Create an empty project. 2. Observe that there is no rendering path setting in Apple TV player settings. Also if ... Read more
[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to...
Reproduction steps: 1.Create new unity project. 2.Create or select any game object. 3.Attach "NavMeshSurface" component to this obje... Read more
[NavMeshSurface] NavMesh baked using disabled NavMeshSurface is visible ...
Steps to reproduce: 1. Open attached project "AI3.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface" 4. Disable i... Read more
[NavMeshSurface] It is possible to bake NavMesh on non-static objects
Steps to reproduce: 1. Create new project 2. Create new NavMeshSurface object 3. Create plane, which would be inside NavMeshSurface... Read more
[NavMeshSurface] White square is visible in the origin of NavMeshSurface
Steps to reproduce: 1. Create new project 2. Add NavMeshSurface to the scene 3. Zoom in on its position 4. Notice white square visi... Read more
Artifacts appear after realtime shadowcaster disappears from camera view
Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Build lightmap 4. Move scene camera so that Cube which is... Read more
Audio Listener component is not draggable in the Inspector
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Select Main Camera in the Hierarchy 4. In the Inspector try to drag t... Read more
[APICompatibility] Unity crashes after switching API compatibility level...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Main.unity' scene; 3. Go to File --> Build Settings; 4. Click Play... Read more
[WebGL] Font (Class ID 128) getting stripped with NetworkManagerHUD active
-e: see title. if you add the debug IMGUI NetworkManagerHUD it gets stripped in a WebGL build which makes it fail -repro: --open at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects