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1
votes
Fixed

Regression: "Unexpected recursive serialization of MonoBehaviour." when ...

Serialization

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Dec 18, 2015

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Version/s: 5.4.0b1

Regression - this happening only on 5.4.0b1, but not in 5.4.0a6 It happens when there is NetworkManager and Player prefab with Netw... Read more

0
votes
Fixed

[iOS] Social.ReportProgress only returns last callback when it's called ...

iOS

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Dec 18, 2015

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Version/s: 5.3.1f1

To Reproduce: 1. Build and run the attached project (it uses com.GCtest.paulius app in itunes connect) 2. Click 'AuthenticateUser' ... Read more

1
votes
Fixed

NetworkAnimator does not work for non-player objects

Networking

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Dec 18, 2015

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Version/s:

Fixed to use "useAuthority" - please see comments Read more

0
votes
Won't Fix

[OSX]Reflection Probe set to Realtime On Awake is not displaying in build

MacOS

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Dec 18, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene 4. Notice how Capsule looks like (see screenshot) 5. B... Read more

0
votes
Duplicate

Particles GetCollisionEvents returns larger than actual number of events

Shuriken

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Dec 18, 2015

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Version/s: 5.4.0b1

1. What happened ParticlePhysicsExtensions.GetCollisionEvents returns larger than actual number of events. Issue is relevant for Edi... Read more

7
votes
Fixed

[SpriteEditor] Memory leak when applying changes to sprite

2D

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip" 2. Select "ziyuan" sprite in project tab 3. Open sprite editor ... Read more

1
votes
Fixed

[tvOS] Social.ReportScore callback is never executed after reporting sev...

tvOS

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Dec 18, 2015

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Version/s: 5.3.1f1

1. Buid and run the attached project (it uses com.GCtest.paulius app in itunes connect) 2. Click 'AuthenticateUser' button to log in... Read more

0
votes
Fixed

[FBX] Unity hardcrashes when importing blender rigify model

Asset Import

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Dec 15, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project 2. Open "meshes" folder 3. Reimport "boxman.fbx" 4. Unity either hardcrashes or crashe... Read more

1
votes
Fixed

[GI] Realtime GI causes incorrect light baking on static objects baked i...

Global Illumination

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Dec 18, 2015

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Version/s: 5.4.0b1

Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro S... Read more

3
votes
Fixed

SyncEvent not firing on clients

Networking

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Dec 18, 2015

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Version/s:

SyncEvent not firing on clients when invoked on server. Read more

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