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Regression: "Unexpected recursive serialization of MonoBehaviour." when ...
Regression - this happening only on 5.4.0b1, but not in 5.4.0a6 It happens when there is NetworkManager and Player prefab with Netw... Read more
[iOS] Social.ReportProgress only returns last callback when it's called ...
To Reproduce: 1. Build and run the attached project (it uses com.GCtest.paulius app in itunes connect) 2. Click 'AuthenticateUser' ... Read more
NetworkAnimator does not work for non-player objects
Fixed to use "useAuthority" - please see comments Read more
[OSX]Reflection Probe set to Realtime On Awake is not displaying in build
To reproduce: 1. Open attached project 2. Open "Test" scene 3. Play the scene 4. Notice how Capsule looks like (see screenshot) 5. B... Read more
Particles GetCollisionEvents returns larger than actual number of events
1. What happened ParticlePhysicsExtensions.GetCollisionEvents returns larger than actual number of events. Issue is relevant for Edi... Read more
[SpriteEditor] Memory leak when applying changes to sprite
Steps to reproduce: 1. Open attached project "SpriteMemoryLeak.zip" 2. Select "ziyuan" sprite in project tab 3. Open sprite editor ... Read more
[tvOS] Social.ReportScore callback is never executed after reporting sev...
1. Buid and run the attached project (it uses com.GCtest.paulius app in itunes connect) 2. Click 'AuthenticateUser' button to log in... Read more
[FBX] Unity hardcrashes when importing blender rigify model
Steps to reproduce: 1. Open attached project 2. Open "meshes" folder 3. Reimport "boxman.fbx" 4. Unity either hardcrashes or crashe... Read more
[GI] Realtime GI causes incorrect light baking on static objects baked i...
Using pre-computed realtime GI on static objects baked in Directional Specular mode causes incorrect light baking (direct). Repro S... Read more
SyncEvent not firing on clients
SyncEvent not firing on clients when invoked on server. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects