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Sprite Atlas pack preview not correct when deleting asset after re-addin...
Sprite Atlas pack preview not correct when deleting asset after re-adding asset 1. Open attached project2. Create sprite atlas3. Add... Read more
Unity crashes at the Home screen when Bullguard software is installed
Bullguard software interferes with Unity Editor and causes a crash to it We have contacted Bullguard and made them aware of the issu... Read more
Caching.expirationDelay doesn't clean the cache anymore
Reproduction steps:1. Open the attached project.2. Play the "main" scene.3. Type "3" into the input box.4. Click "Load".5. Stop the ... Read more
Shadows instanced by Graphics.DrawMeshInstanced produce artifact when us...
To reproduce:1. Import Unity package attached by the user2. Load the scene named "BUG_0_GrassShaderShadowsDisplacement" from the "_S... Read more
Audio clip will be heard for a very short time even if Max Distance does...
Steps to reproduce:1. Open the attached project(AudioSourceRigibody.zip)2. Open the test scene3. Play the scene (repeat this step fo... Read more
[Mobile][MSAA] Screen is rendered in solid color when Multi Sampling Ant...
Reproduction steps:1. Open the attached "Trimmed" project.2. Make sure Anti Aliasing is set to Multi Sampling in Edit > Project S... Read more
[DirectX9] Mesh with forward-pass shader is being rendered wrongly, whil...
To reproduce:1. Open project attached by the user2. Open "scene1" if not opened3. Set camera's rendering path to deferred Expected: ... Read more
Parent ContentSizeFitter doesn't update own size when child's ContentSiz...
To reproduce:1. Open user's project2. In Hierarchy window, check Parent object height - it's 3003. Find and disable Granchild object... Read more
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce:1. Delete 'Library' folder from the attached project (important)2. Open attached project3. Select "dotnet 35 scri... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce:1. Create a new project2. Enable VR in player settings3. Build for Standalone4. Close the editor5. Run the build6... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Deleting 2D Lights while Lighting Explorer is open throws “GUI Error” and “NullReferenceException” errors in the Console window
- "Couldn't open file for reading" error occurs when running binary2text on a file larger than 2 GiB
- AssetReference Variable will default to Texture Asset Reference Type when no Asset Reference is set and it's duplicated in UI Builder
- Unable to open projects for a period of time when closing "Project not found" panel in any way
- Image to Asset - generated content doesn't match input image