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AtomicStack::Pop() crash after switching window focus
Steps to reproduce: 1. Download and import attached project "login.zip" 2. Open and play scene "Server" 3. Notice that another comma... Read more
[Camera] Frame delay when rendering Camera into texture manually (cam.Re...
To reproduce the issue follow the steps: 1. Open "1FrameDelay" scene 2. Attach a script debugger to the "RenderToTexture.cs" file 3.... Read more
CanvasScaler does not update scale on the first frame
To reproduce: 1. Open attached project 2. Open "canvas_scaler" scene 3. Open Game window 4. Click pause and then Play 5. Notice that... Read more
Lighting Data incompatible between Windows and OSX
To reproduce: 1. Open attached project 2. Bake it on Win (OSX) 3. Open it on OSX (WIN) 4. Notice that there is no lighting and loads... Read more
Android 5.0 after building a project touch position is only recorded dur...
Reproduction steps: 1) Build attached project using unity 5.3.0p1 and run it on android 5.0 device. 2) Do not touch splash screen, o... Read more
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerD...
NetErrors enum (from UNETErrors.h) should be accessible from UnetServerDLL classes Read more
[MSE] GameObject duplication on moving joint-referenced GO to another scene
1. What happened If you have a Physics joint referencing another GameObject in the same scene, and then move the GameObject to a se... Read more
Cancel on "Save Scene" dialog while BakeMultipleScenes hangs building wi...
- Sellect scenes 1,2,3 and multibake it from the menu (Build->Bake Multiple levels) - Scene 3 should be loaded after build - In Ligh... Read more
Open scene in play mode by double clicking on the scene in project window
- I loaded multiple scenes - Entered play mode - Double click on a scene in project window - Got a crash Expected: exit play mode a... Read more
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity; 2. Open attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects