Search Issue Tracker
Fix In Review
Fix In Review for 1.8.30
Votes
6
Found in
1.8.29
Issue ID
UUM-142772
Regression
Yes
NativeList<T>.ParallelWriter.AddNoResize() causes memory corruption when used in a [BurstCompile] IJobParallelFor on Web builds
How to reproduce:
1. Open the attached “IN-142276” project
2. Build and run the project (File -> Build Profiles, ensure Web is the active platform)
3. Observe the Player in the browser
Actual result: “Actual length” is lower than “Expected” and some writes are reported as missing or torn
Expected result: “Actual length” matches “Expected” and no writes are reported as missing, duplicated, out of range, or torn
Reproducible with: 1.8.26 (6000.5.0a1), 1.8.29 (6000.5.0b10, 6000.6.0a6)
Not reproducible with: 1.8.25 (6000.5.0a1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
-This requires “Native C/C++ Multithreading” to be enabled in the “Publishing Settings”
-This issue only reproduces in the Player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "transform.position assign attempt for 'x' is not valid" is logged when Moving Game Object to View while a Scene is multi selected
- [Desktop] Plastic move detection mixes up identical files
- SVG Icon has tessellation issues in "Antialiased Arc Encodings", ok with "Basic Triangulation"
- "You may not pass null objects" and "Maximized serialized file backup not found" errors are thrown when maximizing and minimizing docked Multiplayer Play Mode window after Multiplayer Play Mode package is uninstalled
- Light Explorer 2D Lights search bar does not display text when typed into
Add comment