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Materials look way too bright in Unity 5.3
Steps to reproduce: 1. Open attached project on a Mac 2. Open 'SOA' scene 3. Notice the scene is way too bright (first screenshot) ... Read more
[WebGL] StateMachineBehaviours not executing
-e: see title -repro: --build & run test scene of attached project --Press the W key to run the animation. --NOTICE The animation ... Read more
[tvOS] 'UIBackgroundFetchResult' enum not available when building with X...
To Reproduce: 1. Build attached project for tvOS. 2. Remove 'App Icons Source' and 'Launch Images Source' in Xcode build settings. ... Read more
[RenderTexture] Render Texture gets gradually darker
To reproduce: 1. Run attached project 2. Select the "testScript" GameObject, on this you can see that each "Center Camera Target" g... Read more
Loaded and inactive canvas rect size is 0
How to reproduce: 1. Open the attached project "CanvasSizeCheckAfterLoadScene.zip" 2. Open and Play "CanvasRectCheck" scene 3. Check... Read more
Creation of LightingDataAsset blocks with modal window at the end of bake
To reproduce: 1. Download project 2. Open any scene 3. Build lighting Notice that at the end of the build, a progress bar appears in... Read more
[Win] All shortcut commands in editor don't work if mouse is being moved
To repro: 1. Create new scene 2. Select an object 3. Duplicate it while moving mouse around (Ctrl+D) 4. Notice that duplication does... Read more
DontDestroyOnLoad executed in edit mode makes GameObject disappear from ...
How to reproduce: 1. Open the attached project 2. Create empty game object in the scene 3. Drag SceneManager.cs script to it 4. Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects