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Fixed in 5.4.0
Votes
0
Found in
5.4.0a6
Issue ID
753979
Regression
Yes
[fmod][iOS] UnityEngine.AudioSource.Play fails if audio clip is assigned in runtime
To Reproduce:
1. Build and run the attached project on iOS.
2. Click any button to play an audio clip:
It won't play and you'll get this error:
"Error: Cannot create FMOD::Sound instance for resource resources.resource, (An error occured that wasn't supposed to. Contact support. )
UnityEngine.AudioSource:Play(UInt64)
UnityEngine.AudioSource:Play()
HardwareDecoding:Awake()"
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