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Fixed in 5.4.0

Votes

0

Found in

5.4.0a6

Issue ID

753979

Regression

Yes

[fmod][iOS] UnityEngine.AudioSource.Play fails if audio clip is assigned in runtime

Audio

-

To Reproduce:

1. Build and run the attached project on iOS.
2. Click any button to play an audio clip:
It won't play and you'll get this error:

"Error: Cannot create FMOD::Sound instance for resource resources.resource, (An error occured that wasn't supposed to. Contact support. )
UnityEngine.AudioSource:Play(UInt64)
UnityEngine.AudioSource:Play()
HardwareDecoding:Awake()"

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