Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.3.0f4
Issue ID
753240
Regression
No
Properties of the SceneManagement.Scene object become null after calling OpenScene
Steps to reproduce:
1. Open attached project
2. Open scene "scene01"
3. Open script "SceneObjectTest.cs"
4. Notice that it gets Scene object using GetActiveScene and prints its path. Then opens scene01 and prints path of the same Scene object again
5. In top menu, click "Scene Object Test > Test"
6. Notice that first Debug.Log prints path to scene, as expected, but the second one returns Null, meaning that properties of Scene got using GetActiveScene are lost
Bug introduced with new SceneManagement/EditorSceneManagement API.
Reproduced with: 5.3.0f4, 5.4.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment