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Feature Request

Feature Request in 6000.4.X

Votes

0

Found in

6000.0.75f1

6000.3.16f1

6000.4.8f1

Issue ID

UUM-142765

Regression

No

Objects near the screen edge are not culled when using GPU Occlusion Culling

Culling

-

How to reproduce:
1. Open the attached “IN-14166” project
2. Open the “SampleScene”
3. Enter Play mode
4. Detach the Game view window
5. Resize the window so that cubes can be seen in the top of the window
6. Move the camera around
7. Observe the Game view

Actual result: The cubes are visible even though they are obstructed by an object in front of the camera
Expected result: No cubes are visible

Reproducible with: 6000.0.0f1, 6000.0.75f1, 6000.3.16f1, 6000.4.8f1
Couldn’t test with: 6000.5.0b9, 6000.6.0a5 (Shader to make the object opaque for prepass only doesn’t work)

Reproducible on: macOS 26.4 (M1 Pro), Windows 11
Not reproducible on: No other environment tested

  1. Resolution Note:

    Thank you for sharing your idea with Unity.

    We reviewed your report and determined that it's a feature request rather than a bug. We've logged this request in our system so it can be evaluated for future roadmap planning.

    We will close this case as a feature request. While we can't guarantee timelines, your feedback is important and helps us prioritize enhancements. If you have additional context or use cases, please share them.

  2. Resolution Note (6000.4.X):

    Thank you for sharing your idea with Unity.

    We reviewed your report and determined that it's a feature request rather than a bug. We've logged this request in our system so it can be evaluated for future roadmap planning.

    We will close this case as a feature request. While we can't guarantee timelines, your feedback is important and helps us prioritize enhancements. If you have additional context or use cases, please share them.

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