Search Issue Tracker
By Design
Votes
1
Found in
5.3.0f2
Issue ID
753168
Regression
No
[DX11] Loop in shader crashes video drivers
To reproduce:
1. Open attached project
2. Open the only scene
Unity should now freeze or crash, and a message should appear in the corner of the screen that display drivers have crashed.
Note that:
This occurs both on NVidia and AMD hardware.
This only occurs in DX11, but not in DX9 or OpenGL.
This does not occur when either line 93 or 96 is commented out from the shader "OrderIndependentTransparency"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A memory leak occurs with massive terrain when camera position changes occur.
- No valid hits are returned when using RaycastCommand
- Camera is not overlooking the main Scene in Scene View in the HDRP Sample Template
- TextShadow properties are not applied when displayed in a custom MenuItem Window
- Memory leak occurs when focused on Player while using Direct3D12
Add comment