Search Issue Tracker
[HDRP] Show Light Volumes Debug Mode is not working as expected
Versions tested 2020.2.0a1 + 9.0.0 / 8.0.0 Steps to reproduce: 1) Open attached project or create an HDRP scene with all light typ... Read more
Crash with "Transform::InitializeTransformHierarchyRecursive" when usin...
Reproduction steps: 1. Open the "PrefabSwapperCrashTest_20220204.zip" project 2. Open the "SampleScene" Scene 3. Open the Prefab Swa... Read more
PlayableBehaviour outputs nothing if not connected to input 0 port
How to reproduce: 1. Open the attached project 2. Open the "scene" scene 3. Press Play Actual result: The red cube is not playing t... Read more
The end of trail does not move when start to move the trail render
To reproduce: 1. Open attached Unity project "New Unity Project 7.zip" 2. Open "Test" scene 3. In the Hierarchy locate "GameObject" ... Read more
[Shader Compiler] Compile error with overloaded CG methods differing onl...
Steps to reproduce: 1) Download attached project 'UnityShaderCompileError.zip' and open in Unity 2) Open scene 'testScene' 3) Selec... Read more
Animator.velocity spikes when blending animations with different length ...
How to reproduce: 1. Open the attached project 2. Open and play Scene 3. Move the character with arrow keys to one direction 4. Stop... Read more
OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, ...
Reproduction steps: 1. Open attached project 2. Open and play the "test" scene 3. Notice that in the console "Layer 1" message is di... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
output_log.txt file is created in AppData/LocalLow/CompanyName/ProductNa...
The file appears in C:/users/UserName/AppData/LocalLow/CompanyName/ProductName instead. But the build was ran on Medium Integrity Le... Read more
Errors are thrown on Play Mode exit if Deep Profile mode is changed duri...
How to reproduce: 1. Create a new project 2. Enter Play Mode 3. In the profiler window (can be opened by going to the menu bar: Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement
- The window divider between the Project and Animator windows does not move when trying to drag it from the Animator window side