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Prewarm on a Particle System using a Skinned Mesh Renderer mesh source c...
Running game in editor with an active particle system set to "prewarm" using a skinned mesh renderer mesh source and relatively larg... Read more
[MSE] Unloading a scene at runtime breaks the Hierarchy view
Steps to reproduce: 1. Open attached project2. Open and play 'SceneA'3. Notice 'SceneB' gets loaded, making hierarchy separate into ... Read more
Scene name does not update in Unity window title bar
Steps to reproduce:1. Download and open attached project.2. Change between "SceneA" and "SceneB"3. Notice that title bar of Unity wi... Read more
[UWP][WSA] Xbox One controller recognized as Xbox 360
On WSA and UWP platforms "Xbox One" controller recognized as "Xbox 360". On editor the same controller is recognized as expected (Xb... Read more
[tvOS] 'Standard (Specular setup)' shader and other custom shaders broke...
To Reproduce: 1. Build and run the project attached to the report (tvOS_functional_test.zip).2. Observe that the material on the cha... Read more
[tvOS] Screen.dpi not reported correctly
To Reproduce: 1. Build and run the attached project on an Apple TV.2. Observe that Screen.dpi value is reported incorrectly (top rig... Read more
First burst from Mesh based Particle Sub-emitter emits all particles at ...
The first particle burst emitted from a mesh/mr/smr as a sub emitter appears to emit all its particles forward (direction of the par... Read more
Color text on canvas becomes black during building in 2D project
1. Try to build project attached.2. Note Gameview. Actual result: if you create clean 2D project, and add Canvas and Text, text disa... Read more
When UnityEngine.UI.Button.interactable is set to true, button displays ...
Reproduction steps:1. Open attached project2. Open and play the "IAP Demo" scene (in Assets\Plugins\UnityPurchasing\scenes)3. The "R... Read more
[IL2CPP] Application crashes when FlareLayer class gets stripped
1. Open attached project2. Build to iOS with IL2CPP3. Add in info.plist new string with name "FacebookAppID" and enter this string: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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