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[animation] can't edit clip start/end numerical value anymore
Open the Inspector with any FBX file containing animation and try to edit the numerical value of the clip's start/end... value does... Read more
[Profiler] Dropdown button under 'Module Details Panel' for 'CPU Usage M...
The dropdown button in the Module Details Panel for CPU Usage Module disappears on switching to Hierarchy or Raw Hierarchy View. If ... Read more
[Contextual Menu] Clicking on a drop down no longer closes drop down if ...
Clicking on a drop down no longer closes drop down if it is open after context menu change. It disappears then quickly reappears. Al... Read more
[Package Manager] Feature sets are marked as "Release" even when they co...
How to reproduce: 1. Create an empty project 2. Make sure that Edit/Project Settings/Project Manager/Advanced Settings/Enable Pre-re... Read more
Destroying Rigidbody2D of a colliding object crashes Unity in Rigidbody2...
Destroying Rigidbody2D of an object while it is colliding crashes Unity. Steps to reproduce: 1) Open the attached project. 2) Open ... Read more
Input system sometimes does not fire canceled event on left-click action
Reproduction steps: 1. Open the attached "1405273.zip" project 2. Open the "SampleScene" scene 3. Enter Play mode 4. Press the left ... Read more
[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Pr...
Steps to reproduce: 1. Open attached project "766533.zip" using 5.4.0b4 2. Build lights 3. Notice that objects are overexposed - "b... Read more
[Input] Preset "Save current to" button in Input Manager needs to be dou...
Reproduction steps: 1. Create a new project 2. Go Edit -> Project Settings -> Input Manager 3. Near the top right of the Project Set... Read more
When Animation Type is set to Legacy, AnimationClip.empty always returns...
Steps to reproduce: 1. Open attached project 2. Play "AnimationClipCase" Scene 3. Press button "Click to load" in the game view -Ani... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture
- Rigidbody2D with interpolation position breaks when rotation is set and Time.timeScale is adjusted
- Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement
- The window divider between the Project and Animator windows does not move when trying to drag it from the Animator window side