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Fixed

Fixed in 6000.0.11f1

Votes

0

Found in

2022.3.35f1

Issue ID

UUM-74364

Regression

No

[VFXG] Setting an exposed texture to none assigns a random texture

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*Steps to reproduce:*

1. Import the attached package

2. Open Test-Mesh Instancing Scene

3. In the Hierarchy, select any Mesh Count

4. Set exposed texture to None

5. Pan Scene View Camera around

*Actual results:* random texture is assigned while panning camera

*Expected results:* default texture is assigned and remains consistent

*Reproducible with versions:* 2022.3.X

*Not reproducible with versions:* N/A

*Can’t test with versions:* N/A

*Tested on (OS):* Windows

*Notes:*
* We need a PR #49416 (PR link in the description) to be merged in order to reproduce this issue
h1.  

* It can be workarounded by assigning a valid texture

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