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Fixed in 6000.0.11f1
Fixed in 6000.0.X, 6000.1.X, future release
Votes
0
Found in
2022.3.35f1
6000.0.37f1
6000.1.0a7
Issue ID
UUM-74364
Regression
No
[VFXG] Setting an exposed texture to none assigns a random texture
Steps to reproduce:
1. Import the attached package
2. Open Test-Mesh Instancing Scene
3. In the Hierarchy, select any Mesh Count
4. Set exposed texture to None
5. Pan Scene View Camera around
Actual results: random texture is assigned while panning camera
Expected results: default texture is assigned and remains consistent
Reproducible with versions: 2022.3.X
Not reproducible with versions: N/A
Can’t test with versions: N/A
Tested on (OS): Windows
Notes:
- We need a PR #49416 (PR link in the description) to be merged in order to reproduce this issue
h1.
- It can be workarounded by assigning a valid texture
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