Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.39f1
2022.3.34f1
Issue ID
UUM-74353
Regression
No
Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement
Reproduction steps:
1. Open the “FontBug.zip” project
2. Open a new custom “Test Window” (Window > Custom > Test Window)
3. Observe the “Test Window”
Expected results: All characters on the “normal” buttons are non-bold
Actual results: The characters that are on the first “bold” button, are bolder on the “normal” buttons
Reproducible with: 2021.3.39f1, 2022.3.34f1, 2023.3.0b1
Not reproducible with: 6000.0.6f1
Fixed in: 2023.3.0b2
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used
Resolution Note:
The fix for this issue is too risky to backport to earlier versions.