Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.39f1
2022.3.34f1
Issue ID
UUM-74353
Regression
No
Non-bold Japanese characters become bolder when the first button has those characters in bold in a custom window rootVisualElement
Reproduction steps:
1. Open the “FontBug.zip” project
2. Open a new custom “Test Window” (Window > Custom > Test Window)
3. Observe the “Test Window”
Expected results: All characters on the “normal” buttons are non-bold
Actual results: The characters that are on the first “bold” button, are bolder on the “normal” buttons
Reproducible with: 2021.3.39f1, 2022.3.34f1, 2023.3.0b1
Not reproducible with: 6000.0.6f1
Fixed in: 2023.3.0b2
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support
Resolution Note:
The fix for this issue is too risky to backport to earlier versions.