Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p3
Issue ID
924456
Regression
No
[Shader Compiler] Compile error with overloaded CG methods differing only in precision on OpenGLES2
Steps to reproduce:
1) Download attached project 'UnityShaderCompileError.zip' and open in Unity
2) Open scene 'testScene'
3) Select 'TestShader' shader in the Project window
4) In Inspector, click on 'Compile and show code'
Observe error in the Console window:
Shader error in 'Custom/TestShader': 'fmodPositive' : function already has a body at line 43 (on gles)
Expected result: No errors in the Console window when shader been compiled for GLES2
Actual result: 'Shader error in 'Custom/TestShader': 'fmodPositive' : function already has a body at line 43 (on gles)' error in the Console window
Reproduced with:
5.5.4p1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
- Video framerate is not restored when trying to raise it after lowering it to 10 FPS
- WebGPU: CreateRenderPipeline errors with ShaderVariantCollection warmup
Add comment