Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.1p3
Issue ID
924456
Regression
No
[Shader Compiler] Compile error with overloaded CG methods differing only in precision on OpenGLES2
Steps to reproduce:
1) Download attached project 'UnityShaderCompileError.zip' and open in Unity
2) Open scene 'testScene'
3) Select 'TestShader' shader in the Project window
4) In Inspector, click on 'Compile and show code'
Observe error in the Console window:
Shader error in 'Custom/TestShader': 'fmodPositive' : function already has a body at line 43 (on gles)
Expected result: No errors in the Console window when shader been compiled for GLES2
Actual result: 'Shader error in 'Custom/TestShader': 'fmodPositive' : function already has a body at line 43 (on gles)' error in the Console window
Reproduced with:
5.5.4p1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment