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The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved



How to reproduce:
1. Open the “IN-78222_repro“ project
2. In the Project window double-click the “test_VFX“ asset
3. In the Hierarchy select the “Cube“ GameObject
4. On the Visual Effects Graph, press the Debug button
5. In the “Initialize Particles“ block, change the capacity to 150
6. Observe the “Particle System Info“ debug window

Expected result: Capacity is shown as x/150
Actual result: Capacity remains the same

Reproducible with: 6000.0.7f1
Not reproducible with: 2021.3.39f1, 2022.3.34f1 (the Debug button is not available)

Reproducible on: Windows 10
Not reproducible on: No other environment tested

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