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Fixed in 5.5.0



Found in


Issue ID




OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, although it should be called on the "Layer 2"



Reproduction steps:
1. Open attached project
2. Open and play the "test" scene
3. Notice that in the console "Layer 1" message is displayed (check Test.cs)

Actual result: The console outputs "Layer 1" message

Expected result: The console should output "Layer 2" message

Reproduced on: 5.1.4p1, 5.2.4p1, 5.3.2p1, 5.4.0b4

Comments (1)

  1. baaron4

    May 22, 2016 23:25

    Any news on what future version this will be fixed in? I hit an issue where ONStateMachineEnter() will only ever call on my first layer mask and will call the sub states on that mask even if im on other masks. Kinda stopped me from finishing up animation.

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