Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.1f1
Issue ID
765141
Regression
No
OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, although it should be called on the "Layer 2"
Reproduction steps:
1. Open attached project
2. Open and play the "test" scene
3. Notice that in the console "Layer 1" message is displayed (check Test.cs)
Actual result: The console outputs "Layer 1" message
Expected result: The console should output "Layer 2" message
Reproduced on: 5.1.4p1, 5.2.4p1, 5.3.2p1, 5.4.0b4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
baaron4
May 22, 2016 23:25
Any news on what future version this will be fixed in? I hit an issue where ONStateMachineEnter() will only ever call on my first layer mask and will call the sub states on that mask even if im on other masks. Kinda stopped me from finishing up animation.