Search Issue Tracker
Fixed in 5.3.5
Votes
1
Found in
5.4.0b4
Issue ID
766533
Regression
Yes
[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Precomputed Realtime GI is used
Steps to reproduce:
1. Open attached project "766533.zip" using 5.4.0b4
2. Build lights
3. Notice that objects are overexposed - "b4.png" attached
4. Open attached project "766533.zip" using 5.4.0b3
5. Build lights
6. Notice that objects look normal - "b3.png" attached
Not reproducible with: 5.4.0b3
Reproduced with: 5.4.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment