Search Issue Tracker
Fixed in 5.3.5
Votes
1
Found in
5.4.0b4
Issue ID
766533
Regression
Yes
[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Precomputed Realtime GI is used
Steps to reproduce:
1. Open attached project "766533.zip" using 5.4.0b4
2. Build lights
3. Notice that objects are overexposed - "b4.png" attached
4. Open attached project "766533.zip" using 5.4.0b3
5. Build lights
6. Notice that objects look normal - "b3.png" attached
Not reproducible with: 5.4.0b3
Reproduced with: 5.4.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment