Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2017.4.4f1
Issue ID
1061700
Regression
No
When Animation Type is set to Legacy, AnimationClip.empty always returns true in Standalone builds
Steps to reproduce:
1. Open attached project
2. Play "AnimationClipCase" Scene
3. Press button "Click to load" in the game view
-Animation clip is loaded correctly (not empty)
4. Build standalone and run it
5. Press button "Click to load" in the game view
-Animation clip is not loaded (empty)
Expected result: AnimationClip should load in build just like it does in the editor
Actual result: Animation clip is empty when loading from asset bundle in build and Animation Type is set to "Legacy"
Note: Animation clip loads correctly when Animation Type is set to generic etc
Reproduced on: 2017.4.3f1, 2018.2.1f1, 2018.3.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment