Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.6.0b1
Issue ID
866831
Regression
Yes
Destroying Rigidbody2D of a colliding object crashes Unity in Rigidbody2D::IsSleeping()
Destroying Rigidbody2D of an object while it is colliding crashes Unity.
Steps to reproduce:
1) Open the attached project.
2) Open 'Test' scene.
3) Enter play mode.
- As soon as the the two squares in the scene touch, Unity will most likely crash, if it doesn't, wait for a few seconds, or:
4) Click on the BottomSquare object in the Hierarchy.
The scene consists of two 2D squares. The bottom one is Kinematic (can be Dynamic and constrained instead, doesn't matter) ant the top one is dynamic. When the scene is played, the top square falls on the bottom one. When they touch, Destroy() method is called on bottom square's Rigidbody2D. This results in a crash in Rigidbody2D::IsSleeping()
Reproduced on:
5.6.0b3, 5.6.0b1, 5.6.0a6, 5.6.0a4
Did not reproduce:
5.6.0a3, 5.5.0p3, 5.4.4f1, 5.3.7p3, 5.2.4f1
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment is partially black when re-opening the newly created HDRP project for the second time
- Manual Reference button for Render Graph section in Rendering Debugger opens a missing Manual page
- Water Surface is missing the Wireframe when Scene is switched to Shaded Wireframe mode
- Water surface is not rendered when using Unlit Draw Scene view mode
- Node Previews are not centered when Nodes have a longer name in Shader Graph
FrankvHoof
Jun 07, 2018 12:54
Issue has returned in Unity 2017.3.0p4