Search Issue Tracker

Fixed in 5.6.0



Found in


Issue ID




Destroying Rigidbody2D of a colliding object crashes Unity in Rigidbody2D::IsSleeping()



Destroying Rigidbody2D of an object while it is colliding crashes Unity.

Steps to reproduce:
1) Open the attached project.
2) Open 'Test' scene.
3) Enter play mode.
- As soon as the the two squares in the scene touch, Unity will most likely crash, if it doesn't, wait for a few seconds, or:
4) Click on the BottomSquare object in the Hierarchy.

The scene consists of two 2D squares. The bottom one is Kinematic (can be Dynamic and constrained instead, doesn't matter) ant the top one is dynamic. When the scene is played, the top square falls on the bottom one. When they touch, Destroy() method is called on bottom square's Rigidbody2D. This results in a crash in Rigidbody2D::IsSleeping()

Reproduced on:
5.6.0b3, 5.6.0b1, 5.6.0a6, 5.6.0a4

Did not reproduce:
5.6.0a3, 5.5.0p3, 5.4.4f1, 5.3.7p3, 5.2.4f1

Comments (1)

  1. 42480b981a189abc47cf2af2eb36b06d?d=mm


    Jun 07, 2018 12:54

    Issue has returned in Unity 2017.3.0p4

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.