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Fixed in 2019.3.X



Found in


Issue ID




ReferenceOutputAssembly key is set to false in project references



1. Set External Tools to Visual Studio 2017 in Unity Editor
2. Open attached project
3. Double-click on any script in Assets -> Examples -> Scripts folder
4. In the Visual Studio 2017 solution Expand NavMeshComponents project
5. Double-click on NavMeshAssetManager.cs
6. => Studio highlights the types it cannot find in red

Reproducible with: 2019.3.12f1
Not reproducible with: 2018.4.22f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a9

  1. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.13f1

Comments (58)

  1. NolanYu

    Jan 30, 2024 09:38

    Your post has become my go-to reference whenever I encounter this issue. Thanks!

  2. NolanYu

    Jan 30, 2024 09:38

    The community engagement in the comments section adds even more value to your post.

  3. NolanYu

    Jan 30, 2024 09:37

    I never thought I could find such valuable insights in a single post. Thank you!

  4. OliviaHiggins

    Jan 30, 2024 09:36

    The way you structured the information made it easy to absorb. Well done!

  5. OliviaHiggins

    Jan 30, 2024 09:35

    Your post demonstrates a deep understanding of the topic. I'm impressed!

  6. OliviaHiggins

    Jan 30, 2024 09:35

    I've shared your post with my colleagues. We all found it incredibly helpful.

  7. AriaMcDonald

    Jan 30, 2024 09:34

    Your post gave me the confidence to tackle something I was hesitant about. Thank you!

  8. AriaMcDonald

    Jan 30, 2024 09:33

    The practical tips you provided are golden. I'm already seeing improvements.

  9. AriaMcDonald

    Jan 30, 2024 09:33

    I've seen other explanations, but yours is by far the best. Simple and effective.

  10. ScarlettMendez

    Jan 30, 2024 09:32

    Your post came at the perfect time for me. Thank you for being so timely!

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