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Fixed in 2019.3.X
Votes
24
Found in
2019.3.12f1
Issue ID
1243277
Regression
Yes
ReferenceOutputAssembly key is set to false in project references
Steps:
1. Set External Tools to Visual Studio 2017 in Unity Editor
2. Open attached project
3. Double-click on any script in Assets -> Examples -> Scripts folder
4. In the Visual Studio 2017 solution Expand NavMeshComponents project
5. Double-click on NavMeshAssetManager.cs
6. => Studio highlights the types it cannot find in red
Reproducible with: 2019.3.12f1
Not reproducible with: 2018.4.22f1, 2019.3.11f1, 2020.1.0a1, 2020.1.0b8, 2020.2.0a9
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fonzvermund
May 23, 2022 13:44
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Mar 20, 2022 06:38
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Mar 20, 2022 06:37
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amyrose1
Feb 25, 2022 08:09
Great Info About EOUTPUTASSEMBLY KEY.
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Feb 20, 2022 20:54
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Dec 29, 2021 17:14
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dhruk
Dec 24, 2021 00:49
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capdieukhiensangjinhq
Dec 22, 2021 02:42
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dhruk
Dec 13, 2021 04:08
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Resolution Note (fix version 2019.3):
Fixed in 2019.3.13f1