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Duplicate

Votes

89

Found in

2021.3.8f1

2022.2.0b6

2023.1.0a6

Issue ID

UUM-13023

Regression

No

[Quest 2] 2022.2 is slower than 2021.3 when built on Quest 2

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Reproduction steps:
1. Open Oculus Developer Hub, go to the Device Manager tab, and install OVR Metrics
2. Turn on Metrics Hud
3. Open the OVR Metrics tool on the Oculus device, and select “Basic” under Quick-set Enabled Stats
4. Open the user’s project
5. Build and run on the Oculus Quest device
6. Check GPU usage difference using OVR Metrics

Expected result: GPU usage difference is less than 5%
Actual result: GPU usage differs by more than 5%

Results:
version - GPU usage
2020.3.39f1 - 35%
2021.3.8f1 - 43%
2022.1.14f1 - 38%
2022.2.0b6 - 46%
2023.1.0a6 - 46%

Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Reproduced on:
Windows 10 Pro 21H2

  1. Resolution Note:

    Thank you for reporting this issue. We are aware of it and have issued fixes which will appear in Unity 2021.3.9f1, 2022.2.0b7, and 2023.1.0a7. Public bug link is https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9423
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9423

Comments (15)

  1. AcidSheep

    Sep 20, 2022 08:38

    NOT FIXED. THE "DUPLICATE" IS ALSO NOT FIXED.

    Tested this myself yesterday. The issue still persists!
    Unity Editor and Builds are noticeably slower in 2022 & 2023.

  2. Cloudwalker_

    Sep 17, 2022 18:52

    not fixed...

  3. Kabookie

    Sep 08, 2022 15:46

    Same as everyone else!

  4. glenneroo

    Sep 05, 2022 20:49

    I thought I was going crazy the last 2 months why my perf dropped from 72+ fps to 45-50. I even went so far as to recreate my project multiple times, incrementally changing values back to the original, to no avail. Changing from OpenGL to Vulkan got me about 5-10 FPS increase, but still well under the required 72 I used to have.

    I'm using 2021.3.8f1.

  5. Extrys

    Aug 30, 2022 13:59

    I would put that this happens starting from 2020.2
    where URP 10 was forced by default, introducing this performance drop

  6. juliobds

    Aug 30, 2022 04:03

    Unity, what the hell are you guys doing? You have no basic automated performance tests? It's amateur hour at Unity or what? Almost 50% performance loss is INSANE!

  7. Cloudwalker_

    Aug 30, 2022 00:41

    @Unity, take note this is affecting LTS 2021.3 and not just the newer beta / alpha versions.

  8. Joshua-Lee

    Aug 29, 2022 18:48

    Suffering this issue as well

  9. NestorVG

    Aug 29, 2022 18:21

    I really hope this can be investigated, VR is growing so fast it would be a shame to have issues in versions 2021.3, 2022.2 and 2023.1

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