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Duplicate

Votes

89

Found in

2021.3.8f1

2022.2.0b6

2023.1.0a6

Issue ID

UUM-13023

Regression

No

[Quest 2] 2022.2 is slower than 2021.3 when built on Quest 2

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Reproduction steps:
1. Open Oculus Developer Hub, go to the Device Manager tab, and install OVR Metrics
2. Turn on Metrics Hud
3. Open the OVR Metrics tool on the Oculus device, and select “Basic” under Quick-set Enabled Stats
4. Open the user’s project
5. Build and run on the Oculus Quest device
6. Check GPU usage difference using OVR Metrics

Expected result: GPU usage difference is less than 5%
Actual result: GPU usage differs by more than 5%

Results:
version - GPU usage
2020.3.39f1 - 35%
2021.3.8f1 - 43%
2022.1.14f1 - 38%
2022.2.0b6 - 46%
2023.1.0a6 - 46%

Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650

Reproduced on:
Windows 10 Pro 21H2

  1. Resolution Note:

    Thank you for reporting this issue. We are aware of it and have issued fixes which will appear in Unity 2021.3.9f1, 2022.2.0b7, and 2023.1.0a7. Public bug link is https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9423
    Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-9423

Comments (22)

  1. DevDunk

    Jan 31, 2024 13:23

    If you are having performance regressions in your project, file a bug report.
    Otherwise it wont be fixed

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  3. Sometimes_Always_Never

    Nov 03, 2023 17:30

    This and the other XR issues linked have been closed, while being reported by multiple people they aren't fixed.

    Unity also moderates the comments to remove discussion these issues remain.

  4. DevDunk

    Apr 12, 2023 09:14

    There is a new big performance issue on the issue tracker. URP team is already made aware and reproduced it themselves (not just QA)
    https://issuetracker.unity3d.com/issues/urp-xr-performance-degradation-when-comparing-android-quest-2-builds-across-2020-dot-3-and-2023-dot-x

    Here are some other smaller issues that are relevant to VR performance as well:
    Input system optimizations performing worse in VR: https://issuetracker.unity3d.com/issues/input-system-enabling-both-optimization-options-of-input-system-reduces-performance-in-built-players
    OculusXR performing worse than OpenXR: https://issuetracker.unity3d.com/issues/quest-2-oculusxr-has-worse-performance-than-openxr-when-built
    Graphics Jobs not working on standalone VR: https://issuetracker.unity3d.com/issues/quest-2-build-crashes-on-quest-2-when-graphics-jobs-are-enabled

  5. NovakN523

    Mar 28, 2023 06:36

    However, it is not uncommon for software updates to have varying levels of performance depending on the device being used. Sometimes updates can result in improvements in performance, but in other cases, there may be new features or changes that may negatively impact performance on certain devices.

  6. juan-jo

    Jan 30, 2023 17:22

    I too am still attached to the 2019.4 LTS version.
    In my tests any later version has lower performance.

    It is not understandable or admissible that later versions of Unity have worse performance on the target platforms (Quest in this case, although they also occur in other areas) as this would be the main measure of Unity's improvement, which hurts the most developers and what makes it difficult for them to move to new versions of Unity and use the new features, and I think they are the main problem that Unity should address, above new features, and even bug fixes.

  7. dclipca

    Jan 18, 2023 08:47

    Bump.

  8. AcidSheep

    Sep 20, 2022 08:38

    NOT FIXED. THE "DUPLICATE" IS ALSO NOT FIXED.

    Tested this myself yesterday. The issue still persists!
    Unity Editor and Builds are noticeably slower in 2022 & 2023.

  9. Cloudwalker_

    Sep 17, 2022 18:52

    not fixed...

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