Search Issue Tracker
Duplicate
Votes
28
Found in
Issue ID
1058733
Regression
No
[LWRP] Directional Light Culling Masks don't work properly
SRP Repo: Issue #1019
In LWRP: If you make a scene with objects set to two different layers and then make two directional lights set to affect those layers separately, the directional lights will still affect both layers.
-
mgcenter77
Dec 26, 2020 09:21
rebrand.ly/sugwr
-
unity_4faqNOThCrtJqg
Nov 22, 2020 08:51
I have the same problem pleas tell me
-
bamayev898
Oct 31, 2020 07:45
I have the same problem pleas tell me
-
sthoms206
Oct 01, 2020 09:02
-
DaresFireson
Apr 11, 2019 05:08
I have the same problem with 2 cameras
-
trappist-1
Jan 13, 2019 02:09
Cant make decent looking game whit a catch 22 like this
-
zed69
Nov 15, 2018 16:08
but it's legacy Deferred Lighting
-
zed69
Nov 15, 2018 16:06
there are the same problem when i bake, the culling mask doesn't work !
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes to instanced detail mesh material don't immediately apply
- Undo.RegisterObject or Undo.CreateObject dirties the scene, but no actual changes to Scene are made
- [Profiler] Scrubbing through filtered frames or sorting their data replaces the displayed data with duplicated data entries
- [UI Builder] It is possible to add content to parent document while editing child document in place
- EndChangeCheck is not triggered when clearing the IMGUI search field by pressing the "x" button
This is a duplicate of issue #1058836