Search Issue Tracker
Duplicate
Votes
28
Found in
Issue ID
1058733
Regression
No
[LWRP] Directional Light Culling Masks don't work properly
SRP Repo: Issue #1019
In LWRP: If you make a scene with objects set to two different layers and then make two directional lights set to affect those layers separately, the directional lights will still affect both layers.
Comments (18)
-
albertobelluci
Mar 29, 2024 07:18
Thank you
-
kimokarim
Jul 24, 2023 12:35
-
hw-unity
Jul 20, 2023 06:43
the other version?
-
david16s
Jul 12, 2023 08:17
If the directional light culling masks are not functioning correctly in a LWRP (Lightweight Render Pipeline) setup, there could be a few potential causes.
Double-check the culling mask settings: Ensure that the culling masks for the directional light are correctly assigned to the relevant layers and that the layers are properly configured in the scene.
-
david16s
Jul 12, 2023 08:16
If the directional light culling masks are not functioning correctly in a LWRP (Lightweight Render Pipeline) setup, there could be a few potential causes.
Double-check the culling mask settings: Ensure that the culling masks for the directional light are correctly assigned to the relevant layers and that the layers are properly configured in the scene
-
david16s
Jul 12, 2023 08:15
If the directional light culling masks are not functioning correctly in a LWRP (Lightweight Render Pipeline) setup, there could be a few potential causes.
Double-check the culling mask settings: Ensure that the culling masks for the directional light are correctly assigned to the relevant layers and that the layers are properly configured in the scene.
-
cleosizara
Dec 22, 2022 09:25
-
kevingeller416
Apr 10, 2022 12:14
I also face the problem
-
MarcoReus12
Nov 29, 2021 17:15
Thanks
-
Jhhandy
Feb 28, 2021 15:04
following <a href="https://issuetracker.unity3d.com/issues/lwrp-light-layer-culling-not-working">.</a>
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
This is a duplicate of issue #1058836