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Fixed
Fixed in 2022.3.56f1, 6000.1.0a6, 7000.0.0a20
Votes
0
Found in
2022.3.34f1
6000.0.17f1
6000.1.0a2
Issue ID
UUM-85384
Regression
No
[VFX Graph] URP ShaderGraph integration issue with VFX and Fog.
*Steps to reproduce:*
1. import the provided package
2. open the scene named
3. BugTest_SG_Fog
*Actual results:*
Some Particles Mesh Cubes have a constant color thought their entire mesh, while they should have a gradient based on the Fog density.
!image-2024-10-23-16-40-39-260.png!
*!image-2024-10-23-16-41-26-381.png!*
*Expected results:*
The Particles Mesh using a ShaderGraph with a color set to a Lerp between a baseColor and the Fog Color should get a gradient based on the fog density and not a constant/solid color.
*Reproducible with versions:*
6000.1.02a
6000.0.17f1
2022.3.34f1
*Not reproducible with versions:*
*Can’t test with versions:*
*Tested on (OS):*
*Notes:*
* This issues only happens in URP project.
**
*
* *[^VFXG_URP_FOg_SG.unitypackage]*
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