Search Issue Tracker
Fixed in 2022.3.56f1
Fixed in 2022.3.X, 6000.1.X, 6000.1.0a6, future release
Votes
0
Found in
2022.3.34f1
6000.0.17f1
6000.1.0a2
Issue ID
UUM-85384
Regression
No
[VFX Graph] URP ShaderGraph integration issue with VFX and Fog.
Steps to reproduce:
1. import the provided package
2. open the scene named
3. BugTest_SG_Fog
Actual results:
Some Particles Mesh Cubes have a constant color thought their entire mesh, while they should have a gradient based on the Fog density.
!image-2024-10-23-16-40-39-260.png!
!image-2024-10-23-16-41-26-381.png!
Expected results:
The Particles Mesh using a ShaderGraph with a color set to a Lerp between a baseColor and the Fog Color should get a gradient based on the fog density and not a constant/solid color.
Reproducible with versions:
6000.1.02a
6000.0.17f1
2022.3.34f1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes:
- This issues only happens in URP project.
*
- [^VFXG_URP_FOg_SG.unitypackage]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment