Search Issue Tracker

Fixed

Fixed in 2022.3.56f1, 6000.1.0a6, 7000.0.0a20

Votes

0

Found in

2022.3.34f1

6000.0.17f1

6000.1.0a2

Issue ID

UUM-85384

Regression

No

[VFX Graph] URP ShaderGraph integration issue with VFX and Fog.

-

Steps to reproduce:

1. import the provided package

2. open the scene named

3. BugTest_SG_Fog

Actual results: 
Some Particles Mesh Cubes have a constant color thought their entire mesh, while they should have a gradient based on the Fog density.
!image-2024-10-23-16-40-39-260.png!

!image-2024-10-23-16-41-26-381.png!
Expected results: 
The Particles Mesh using a ShaderGraph with a color set to a Lerp between a baseColor and the Fog Color should get a gradient based on the fog density and not a constant/solid color.

Reproducible with versions: 
6000.1.02a
6000.0.17f1

2022.3.34f1

Not reproducible with versions: 

Can’t test with versions: 

Tested on (OS): 

Notes:

  • This issues only happens in URP project. 

*
 

  • [^VFXG_URP_FOg_SG.unitypackage]

Add comment

Log in to post comment