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Issue ID




Unable to build asset bundle when using CalculateSceneDependencyData() method



Reproduction steps:
1. Open the “TestProject-With-AssetBundleBug” Project
2. Open the “Assets/Investments/01_OlimpiaPort.unity” Scene
3. In the top menu select Tools → BuildManager
4. In the “BUNDLES OVERVIEW” field select 01_OlimpiaPort → Scene → Build

Expected result: Asset bundle is built
Actual result: An error is thrown

Reproducible with: 2022.2.7f1, 2023.1.0b3, 2023.2.0a2
Could not test with:
2020.3.45f1 (error CS8124: Tuple must contain at least two elements.)
2021.3.18f1 (Build Manager tool is not available)
2022.1.24f1 (error CS0246: The type or namespace name 'VolumeProfile' could not be found (are you missing a using directive or an assembly reference?))

Reproduced on: Intel MacOS 13.1

  1. Resolution Note:

    The calls in the project code CalculateCommonBundles() do not match the calls in ScriptableBuildPipeline DefaultBuildTasks(). E.g. in that implementation CalculateSceneDependencyData is called directly after PostScriptsCallback. We are not able to help debug issues arising with custom implementations that extend the Scriptable Build Pipeline, as it is likely the bug is in the customer project. So it is recommended to compare with the default implementation and see if it is possible to more closely match its order of operations.

Comments (2)

  1. thomas642daniel

    Jul 15, 2024 07:23

    It's very useful us but not allow in version 2022.2

  2. yslab

    Feb 21, 2023 07:47

    I need this. It's no allow me to use version 2022.2. I can't build my project.

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