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Fixed in 2022.1.X

Fixed in 2021.2.X

Votes

51

Found in

2021.2.0b17

2022.1.0a13

Issue ID

1375664

Regression

Yes

The first Keyboard Input is Ignored and stored for later when renaming Assets causing all Keyboard Inputs to become mixed

Input

-

To reproduce:

1. Download the attached project "New Unity Project.zip" and open it in Unity
2. In Project view create a Folder or another Asset
3. Try to change its name

Expected Results: You can easily change Asset name and Unity Editor correctly detects Keyboard Input
Actual Results: First Keyboard Input is Ignored and Stored for later causing Asset renaming to become mixed

Notes:
- This issue only happens on macOS systems
- For example, if you press the "L" key on Keyboard, it becomes ignored, then if you press another Key like the "Delete", in Unity Editor you can see that the "L" symbol is printed, then you can press for example the "A" key and observe that the "L" symbol is deleted and if you press then Key like the "T" or another key, you can see that the "A" symbol is printed.
- Its sounds like the first Input is ignored and stored for later causing all Keyboard Inputs to become mixed

Reproducible on Unity 2021.2.0b17 and 2022.1.0a13
Not reproducible on Unity 2021.1.27f1, 2021.2.0b16 and 2022.1.0a12
Regression on Unity 2021.2.0b17 and 2022.1.0a13

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a14

    Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed.

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.2f1

    Recent Mac Metal editor change delayed frame updates by 1, affecting keyboard input lag - this is now fixed.

Comments (36)

  1. 7641a68f96e7fbaa3445905149cc50a0?d=mm

    merrythieves

    Nov 11, 2021 19:47

    Fixed in 2021.2.2f1

  2. 18108fce0f70d1726820dbc0e2371447?d=mm

    Shaolin-Dave

    Nov 10, 2021 22:12

    NOTE: this is not fixed for 2021.2.1f (the currently available version), but a Unity QA rep told me that it's fixed as of 2021.2.2f (which is not released yet), so be sure to check back.

    Also, looks below for ISASTELEPRESENCE's workaround in the meantime (thanks dude)

  3. 1df58321c10807b24d7730259a07c10f?d=mm

    kryuchkovk

    Nov 10, 2021 17:50

    Still not fixed in 2021.2.1f1!!! So laggy and not responsive viewport and Editor. I use MacBook Pro 2020, not 2008(

  4. 806eb4c8b59f9acdd19745f7645daaa9?d=mm

    digit_dog

    Nov 10, 2021 17:28

    Also having this issue still, it's NOT fixed.
    MacBook Pro 16" M1 Max

  5. B3bc5b7781fe34e179e62831590bfa1a?d=mm

    TheLynxDr

    Nov 10, 2021 08:34

    Also the issue is in 2022.1.X and 2021.2.X versions too. Even though this bug report says that it has been fixed in those versions.

    Running Apple Silicon build with M1 Pro chip.

  6. B3bc5b7781fe34e179e62831590bfa1a?d=mm

    TheLynxDr

    Nov 10, 2021 08:29

    Issue still exists in Apple Silicon build, issue has not been fixed completely

    Changing graphics API didn't work for me either.

  7. 06363503c1beedcc19080e82b27cf502?d=mm

    KimDaWAn

    Nov 10, 2021 07:36

    still not fixed Especially in apple silicon, it is a really important part...

  8. E7244a5fb2c9da2421a8993fca0a9adc?d=mm

    isastelepresence

    Nov 09, 2021 18:30

    OK, I had this problem too in 2021.2.f1.
    Here's a workaround that I used:
    Goto Project Settings
    Select Windows, Mac, Linux
    Go to Other Settings
    Untick Auto Graphics API for Mac
    Add OpenGLCore
    Move OpenGLCore above Metal
    Restart Unity

    I hope it works for you too.

  9. 18108fce0f70d1726820dbc0e2371447?d=mm

    Shaolin-Dave

    Nov 09, 2021 16:16

    I'm also having a delay when listening for input using the new input system. Press a gamepad button, it doesn't show up in the list. Press another button, and the first one you pushed shows up in the list.

  10. 6173ee8d5052c0d5d84a467c97d543de?d=mm

    melihk

    Nov 09, 2021 10:16

    Absolutely not fixed! It makes really hard to use unity.

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