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Fixed in Unity 2019.1

Votes

15

Found in

2018.3.7f1

Issue ID

1136868

Regression

Yes

Raycasts hit the second layer of the Mesh Collider when the first layer is thin

Physics

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

How to reproduce:
1. Open the "SampleScene" Scene in the attached "v2018.3.7test.zip" Project
2. Select "TestMesh" and click on the helmet Collar on the side where the helmet screen is
3. Move the Camera to see where the Raycast hit

Expected Behavior: The Raycast hits helmet screen
Actual Behavior: The Raycast hits helmet collar which is behind one thin helmet screen

Reproducible with: 2018.3.0a5, 2018.3.9f1, 2019.1.0b7, 2019.2.0a8
Not reproducible with: 2018.3.0a4

Note: Could not check with 2017.4 because of C# Environment version 6.0 the MeshCollider.Raycast cannot take the "out" parameter.

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