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Fixed in 2019.2.X

Fixed in 2018.4.X, 2019.1.X



Found in




Issue ID




Raycasts hit the second layer of the Mesh Collider when the first layer is thin



How to reproduce:
1. Open the "SampleScene" Scene in the attached "" Project
2. Select "TestMesh" and click on the helmet Collar on the side where the helmet screen is
3. Move the Camera to see where the Raycast hit

Expected Behavior: The Raycast hits helmet screen
Actual Behavior: The Raycast hits helmet collar which is behind one thin helmet screen

Reproducible with: 2018.3.0a5, 2018.3.9f1, 2019.1.0b7, 2019.2.0a8
Not reproducible with: 2018.3.0a4

Note: Could not check with 2017.4 because of C# Environment version 6.0 the MeshCollider.Raycast cannot take the "out" parameter.

  1. Resolution Note (fix version 2019.2):

    Fixed in 2019.2.0a11 backported to 2018.4.3f1

Comments (39)

  1. NolanYu

    Jan 25, 2024 07:29

    It's clear that you approach your work with a rare combination of talent and tenacity. Your results are nothing short of extraordinary.

  2. NolanYu

    Jan 25, 2024 07:29


  3. NolanYu

    Jan 25, 2024 07:28

    A work of genius!

  4. OliviaHiggins

    Jan 25, 2024 07:26

    Thumbs way, way up!

  5. OliviaHiggins

    Jan 25, 2024 07:26

    You're acing it!

  6. OliviaHiggins

    Jan 25, 2024 07:25

    I can't help but express my admiration for your consistent brilliance. You're making a lasting impact in everything you do.

  7. AriaMcDonald

    Jan 25, 2024 07:23

    Your work is a masterpiece, a testament to your creativity and dedication. Keep creating wonders!

  8. AriaMcDonald

    Jan 25, 2024 07:21

    Pure brilliance!

  9. AriaMcDonald

    Jan 25, 2024 07:21

    Terrific effort!

  10. LilyPierce

    Jan 25, 2024 07:19

    Hats off to you!

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