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Prefabs with SpriteSkin loses references to bone hierarchy when Library ...
How to reproduce:1. Open attached project "SpriteSkinNestedPrefab.zip" and scene "Scene"2. In Hierarchy window, create a prefab with... Read more
Compute Shader Compiler disregards integer bounds
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Select "HLSLCCTest" in the Project window3. "Show compiled code" in the Ins... Read more
[Terrain] Lingering ref to Terrain Layer after deleting it from disk
Reference to TerrainLayer exists after deleting the Terrain Layer from project/disk Repro:1. Create/open project in 2018.3.0b62. Cre... Read more
[VR] During play mode, headset rendering breaks if context menu is opened
Steps to reproduce:1. Create a new VR project2. Enter play mode with VR headset connected3. Right-click in the Hierarchy window or o... Read more
[iOS] Xcode fails to Archive Unity project generated with Analytics Libr...
This is a high priority issue. Xcode fails to archive even an empty project. Steps:1. Create a New Project2. Build for Release for i... Read more
Building app leads to meanless errors when UnityEngine.XR.WSA namespace ...
How to reproduce:1. Open attached Unity project "1089749_bug"2. Build project Expected result: Error with information about not exis... Read more
[LWRP] Scriptable Render Pipeline - Render Scale backbuffer is cleared o...
Regardless of the Render Scale setting the Unity Editor Player shows the expected behaviourConfigure the LightweightAsset to a "Rend... Read more
After updating from 2017.4 to 2018.x serialized sprite atlas attributes ...
To reproduce:1. Open attached project "New Unity Project.zip" with Unity 2017.42. Select "New Sprite Atlas.spriteatlas" sprite atlas... Read more
LWRP's Lit material does not contain DetailNormalMap, DetailAlbedoMap, P...
Steps to reproduce:1. Open attached project2. Press on "Error" material Expected result: Console gives no errors.Actual result: Cons... Read more
Shadow rendered through objects when Cast Shadow is disabled.
Shadow rendered through objects when Cast Shadows is disabled. Steps to repro:1. Open attached project.2. Select the Cube game objec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used