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[XR] The Vive Pro doesn't have any InputActions
Migrated from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/207 Possible solutions:- Have the Vive Pro trigger Vi... Read more
[XR] GearVR/Go Integration is not complete
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/211 Remote:- The Remote touchpad is called "joyst... Read more
[XR] Daydream/Cardboard isTracked and trackingState InputActions don't u...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/213 Daydream isTracked and trackingState Inputact... Read more
[XR] Compiling for Cardboard, the InputDebugger reports that a DaydreamH...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/212 Is this because of something we are doing, or... Read more
[XR] WMR doesn't have velocity InputActions
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/215 Legacy input is getting this feature here: ht... Read more
[XR] GearVR HMD and Remote Controls are missing or incorrect
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/218 HMD:HMD does not have controls for the "back"... Read more
[XR] InputDebugger does not update consistently to reflect movement or i...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/217 InputDebugger window does not reflect the mov... Read more
[Android, iOS][Touch] Touch is 1-2 frames late
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/220 Looks like touch input on Touchscreen is 1-2 ... Read more
[OSX] Unity beachballs when coming out of sleep
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/225 On OSX, with a project using the new input sy... Read more
[UWP] Ambiguous references when using Scripting Runtime Version 4.x Equi...
Migrated bug from GitHub: https://github.com/Unity-Technologies/InputSystem/issues/159 Reproduction Steps:1. Create a new project wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used