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0
votes
Fixed

Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...

Texture

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Jan 27, 2022

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Version/s: 2019.4, 2020.3, 2020.3.25f1, 2021.2

Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more

0
votes
Active

[MacOS][GPU PLM] Baking on macOS produces incorrect lighting in HDRP tem...

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Feb 02, 2022

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Version/s: 2021.2, 2021.2.10f1

Baking HDRP template on High preset Mac GPU results in incorrect lighting. Reproduction steps:1) Open HDRP template on 2021.2.10f12)... Read more

6
votes
Fixed

“Invalid path in AssetBundleProvider:." is thrown when loading an update...

Package: Addressables

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Jan 28, 2022

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Version/s: 1.19.17

How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more

0
votes
Fixed

NullReferenceException is thrown when removing UIToolkit button from the...

Package: UI Toolkit

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Jan 31, 2022

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Version/s: 1.0.0

How to reproduce:1. Open the user's attached project2. Open "Scene" Scene3. Enter Play Mode4. Press the "Click me!" button5. Press t... Read more

0
votes
By Design

GetRuntimeMemorySizeLong returns incorrect size when in Play Mode

Profiling

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Jan 24, 2022

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Version/s: 2019.4, 2019.4.34f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: 4MB is displayedA... Read more

0
votes
Fixed

Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog

Profiling

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Feb 02, 2022

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Version/s: 2020.3, 2020.3.27f1

This causes a lot of long, random "Hold On' dialogs taking anywhere from 30 seconds to several minutes. Main thread callstack: ntdll... Read more

0
votes
Fixed

[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Contr...

Package: 2D Sprite Shape

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Feb 03, 2022

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Version/s: 7.0.3

[2D][Sprite Shape] SpriteShapeRenderer Corner does not respect the Control Point height. Repro steps:- Open attached project, Assets... Read more

0
votes
Fixed

[Android][Docs] Update documentation on getting Unity generated manifest

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Feb 02, 2022

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Version/s: 2019.4

https://docs.unity3d.com/Manual/android-manifest.html Examining the resulting Android manifest section is out of date. Not only that... Read more

0
votes
By Design

[HDRP] Light intensity resets after 2 frames after changing it in the sc...

Package: Scriptable Render Pipeline HD

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Feb 02, 2022

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Version/s: 14.0.0, 13.1.5, 13.1.2, 12.1.4, 12.0.0, 11.0.0, 7.7.1

How to reproduce:1. Open attached Unity project (hdrp-light-intensity-issue)2. Load OutdoorsScene3. Select Sun gameObject4. Notice i... Read more

0
votes
Fixed

HDRP Terrain details are not lit correctly when Light Layers are enabled

Package: Scriptable Render Pipeline HD

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Dec 15, 2021

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Version/s: 12.1.4

How to reproduce:1. Open the attached project (HDRP_Terrain_LightLayer_Bug.zip)2. Open scene OutdoorsScene3. Go to Edit -> Projec... Read more

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