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[Android] The black screen is visible on some Android devices with lower...
How to reproduce: 1. Open Unity project, attached to an ownCloud 2. Build and run on a device Expected behavior: Background looks l... Read more
Crash in AnimationBlendTreePlayable::PropagateStateMachineInfoToChildCli...
To reproduce: 1. Open attached project 2. Go to Tools> Build Window 3. Click on "Build Asset Bundle and Play" 4. Press "A" on the ke... Read more
DLL Placeholder values cannot be found when DLL is in a local package
How to reproduce: 1. Download and extract the "1105403_repro.zip" archive 2. Open the "1105403_project" 3. Observe the errors in the... Read more
Baking Scene with Terrain hangs Editor and completely shuts down system
How to reproduce: 1. Open attached project "4_Argon_Assault_BUGGED" 2. Load Scene "Rescaled Scene" 3. Open Window/Rendering/Lighting... Read more
[HDRP][ShaderGraph] Artifacts when using a Lit Master node with Alpha Cl...
How to reproduce: 1. Open attached project "case_1121028-SpriteRendererShaderGraph_1" and scene "SampleScene" 2. Select "ELLEN_2" Ga... Read more
Errors are thrown when using AssetSettingsProvider default script from t...
To reproduce: 1. Open attached project ("AssetSettingsProviderErrors") 2. In the Menu bar, select Edit > Project settings 3. Inspect... Read more
Material has false ID and the Path is not defined when checking referenc...
Steps to reproduce: 1. Open Project "MaterialReferenceBug" 2. Select GameObject Prefab in the Assets Folder 3. Open "Sini" Tab in... Read more
Assertion Errors are thrown when Shadergraph has a custom SamplerStateNode
To reproduce: 1. Open user's attached project ("SamplerState") 2. Open SamplerState.shadergraph 3. Inspect the Console Expected: E... Read more
[IL2CPP] System out of Memory exception is thrown if ScriptableObject is...
To reproduce: 1. Download attached project “ReproduceSOLoadCrash 2.zip" and open in Unity 2. Open "SampleScene" scene 3. Enter to P... Read more
Editor crashes when running Magic Leap Simulator with ML Spatializer in use
Steps to reproduce: 1. Download and open the attached project 2. Enable Zero Iteration 3. Run the Simulator 4. Enter/exit Playmode a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL