Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
2017.1.0a1
Issue ID
882956
Regression
Yes
NullReferenceException counter keeps incrementing without user input after importing "Unity Anima2D" package
NullReferenceException counter keeps incrementing without user input after importing "Unity Anima2D" package
1. Use 2017.1.0a1
2. Download and import "Unity Anima2D" package from the asset store
The counter for following error will keep incrementing even without user input.
NullReferenceException: Object reference not set to an instance of an object
Anima2D.AnimationWindowExtra..cctor () (at Assets/Anima2D/Scripts/Editor/AnimationWindowExtra/AnimationWindowExtra.cs:55)
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for Anima2D.AnimationWindowExtra
System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
UnityEditor.EditorAssemblies.ProcessEditorInitializeOnLoad (System.Type type) (at C:/buildslave/unity/build/Editor/Mono/EditorAssemblies.cs:136)
Suspected cause: Script does not account for the change in Unity versioning from the 5.x series to the new 201x.x.x series.
Occurring on: 2017.1.0a1
Not occurring: 5.6.0b9, 5.5.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment