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Edit mode registers one mouse click, built project registers double click
Game is running fine in the editor, but after building the game, script acts differently than in editor. Steps to reproduce: 1.Open... Read more
Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce: 1. Open project 2. Play 'canvas-bug-test' scene 3. Re-enable 'Root' game object 4. Re-enable Canvas in 'Window1' game ... Read more
[Bug reporter] Clicking Type or Path buttons in "Attached Files" starts ...
Steps to reproduce: 1. Open Bug Reporter 2. In Attached files section click "Type" or "Path" ~20 times Actual: After ~20 clicks, on... Read more
Wrong text color for 'No frame data available' message in Profiler
To reproduce: 1. Open any project 2. Open Profiler 3. Select 'CPU Usage' and clear Profiler console Expected: white colored text ... Read more
Value selection keys get stuck when they are moved to the same time value
Reproduction steps: 1. Create new project. 2. Create new Gameobject. 3. Add Audio source. 4. Create new key on Reverb Zone Mix. 5. M... Read more
Last frame has slightly lower change to appear in Texture Sheet Animation
Reproduction steps: 1. Create new project. 2. Create particle system. 3. Enable texture sheet animation. 4. Set X and Y tile paramet... Read more
[Regression] Unable to find OVRPlugin thrown in logcat even when plugin ...
How to reproduce: 1. Open user attached project 2. Add device's osig 3. Build on device with Oculus support Expected result: App la... Read more
UNET: Calling NetworkManager.StopClient() causes an error from the unuse...
Steps to reproduce: 1. Open the project attached 2. Open the "Main" scene 3. Enter Play mode 4. Observe the console Result - error... Read more
Collaboration Upgrade help link forwards to Legacy version documentation
To reproduce: 1.Create new project with collaborate feature. 2.Open that project in newer major version.(For example from 5.4 to 5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file