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NullReferenceException spams the console entering play mode while using ...
Entering play mode, while the fuzzy search window is searching, causes the fuzzy search to freeze on-screen, spamming errors to the ... Read more
[WebGL] Particles are not visible when built with Mesh Render Mode
How to reproduce: 1. Open "repro" project (Mesh Render Mode is set in Particle System) 2. Enter Play Mode and observe the Game view ... Read more
[2d] Sprite Editor window flickers and exception thrown on creating new ...
Exception thrown in the console and Sprite editor window flickers on scrolling when a new category is created in Visibility window, ... Read more
Using a Grabpass with Vulkan API and Graphics Jobs enabled causes black ...
How to reproduce: 1. Open the attached project "1234952.zip" 2. Open the "test" Scene 3. Build and Run Expected result: player wind... Read more
[Profiler] MissingProfiler.EndSample errors are thrown on saving a scene...
When profiling a scene in Edit mode if the changes made in the scene are saved or while renaming any prefab MissingProfiler.EndSampl... Read more
[SRP] Duplicate Additional Camera Data component gets added to prefab ca...
How to reproduce: 1. Create a new 3D template project 2. Create a prefab from the Sample Scene's Main camera and save the Scene 3. U... Read more
[IMGUI] Sun dropdown icon overlaps with text when the "High Quality" opt...
In Skybox Material Sun dropdown icon overlaps with text when the "High Quality" option is selected. Refer the attached screenshot S... Read more
Mesh API calls causes slowdown in Play Mode
How to reproduce: 1. Open the attached 'InfiniGRASS_SUBMIT2019.3_URP.zip' project 2. Open 'Open DEMO v1.7 SCRIPTED INTERACTIVE GRASS... Read more
Assembly reference errors are thrown when imported assemblies have stron...
Reproduction steps: 1. Open the user's attached project ("GoogleSpeech Test Project.zip") 2. Reimport "Plugins" folder 3. Inspect co... Read more
Undo does not revert changes made to the Scriptableobject Subassets
Steps to reproduce: 1. Open User-supplied project. 2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph