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Standalone profiler doesn't draw properly
- Open Standalone profiler - See that the profiler window stays black (nothing is rendered.) - See error messages in the console. I... Read more
[2D] Tilemap get erased while using "Flood Fill" brush when Select and M...
When Select and Move brushes are used and after that when Flood Fill Brush is used, it makes the Tilemap to get erased. Refer attach... Read more
[HDRP] Cant switch back to Custom physical camera after changing Sensor ...
1) Add a camera to any HDRP project 2) Camera->Physical->Camera body->Sensor Type change to any preset 3) Try changing back to Custo... Read more
Resetting Bolt assembly options creates duplicates
When installing Bolt 1.4, click the "Reset to default" button, on the Assembly Options menu during installation. It adds duplicate B... Read more
Can't drag most items from Hierarchy into Bolt Component variable field
A Bolt Class with variables can't have the inspector fields filled by dragging in an GameObject from Hierarchy for most variable typ... Read more
Error drawing UnityObjectInspector when clicking radial button twice
*!Imvt4ChHsc.gif|width=460,height=131!* *Repro:* 1. Create a project and have Bolt 2 set up, using latest 2020.1 Unity version. 2... Read more
Crash on startup when Shader Variant with Standard ForwardAdd DIRECTIONA...
How to reproduce: 1. Open attached project "ConstructionModeling_stripped13.zip" 2. Observe the Editor (if it does not crash try op... Read more
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce: 1. Open the "Core.zip" project 2. Make sure that Development Build is unchecked in File > Build Settings 3. Build ... Read more
Mesh.RecalculateTangents drops 3rd & 4th component of UV0 (for Vector3/V...
How to reproduce: 1. Open the attached project's Scene labeled "Temp" 2. Enter the Play Mode 3. Observe the Console Window Expected... Read more
[2D] Animation Property text overlaps with its input field under prefere...
When a created bone is selected in the project window and Animation Preferences settings window is opened. The text of properties un... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph