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Fixed in Unity 2017.1

Votes

0

Found in

5.5.1p2

Issue ID

881764

Regression

No

UNET: Calling NetworkManager.StopClient() causes an error from the unused NetworkTransport layer

Networking

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2No workaround

Steps to reproduce:
1. Open the project attached
2. Open the "Main" scene
3. Enter Play mode
4. Observe the console

Result - error thrown:
host id {-1} out of bound or host has been already removed
UnityEngine.Networking.NetworkManager:StopClient()
MainScript:Start() (at Assets/MainScript.cs:14)

Reproduced on: 5.4.4p3, 5.5.1p4, 5.6.0b9

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