Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b4
Issue ID
873206
Regression
No
Unity crashes on play when Probe's Mode and RefreshMode is changed in OnWillRenderObject()
Unity crashes on play when probes settings are changed in OnWillRenderObject() with:
> Unity.exe!ReflectionProbe::GetCachedRenderer(void) Unknown
Unity.exe!ReflectionProbeJob::Run(void) Unknown
Reproduction steps:
1. Open project attached(Probes repro).
2. Open scene "Main".
3. Press play.
Expected result: Unity will enter play mode.
Actual result: Unity crashes.
Notes: In 5.5.0f3, this crash is reproduced just by changing probe mode to Realtime. In 5.5.1f1 and 5.6.0b5 you also need to change probe refreshMode to EveryFrame.
This problem does not appear if function is called in Update.
For more information look at OceanReflection.cs.
Reproduced on: 5.4.0f3, 5.5.0f3, 5.5.1f1, 5.6.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Border is not rendered when transition-duration is set and border-color is transparent
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a scene with specific GameObjects
- HDRP shadows cast by Volumetric Clouds flicker when moving the Scene view Camera
- "ArgumentOutOfRangeException" is thrown when using Japanese IME and rewriting the field during composition
- A shader error is thrown when building a project containing a material using "Bent normal map"
Add comment