Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b4
Issue ID
873206
Regression
No
Unity crashes on play when Probe's Mode and RefreshMode is changed in OnWillRenderObject()
Unity crashes on play when probes settings are changed in OnWillRenderObject() with:
> Unity.exe!ReflectionProbe::GetCachedRenderer(void) Unknown
Unity.exe!ReflectionProbeJob::Run(void) Unknown
Reproduction steps:
1. Open project attached(Probes repro).
2. Open scene "Main".
3. Press play.
Expected result: Unity will enter play mode.
Actual result: Unity crashes.
Notes: In 5.5.0f3, this crash is reproduced just by changing probe mode to Realtime. In 5.5.1f1 and 5.6.0b5 you also need to change probe refreshMode to EveryFrame.
This problem does not appear if function is called in Update.
For more information look at OceanReflection.cs.
Reproduced on: 5.4.0f3, 5.5.0f3, 5.5.1f1, 5.6.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Add comment