Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0b4
Issue ID
873206
Regression
No
Unity crashes on play when Probe's Mode and RefreshMode is changed in OnWillRenderObject()
Unity crashes on play when probes settings are changed in OnWillRenderObject() with:
> Unity.exe!ReflectionProbe::GetCachedRenderer(void) Unknown
Unity.exe!ReflectionProbeJob::Run(void) Unknown
Reproduction steps:
1. Open project attached(Probes repro).
2. Open scene "Main".
3. Press play.
Expected result: Unity will enter play mode.
Actual result: Unity crashes.
Notes: In 5.5.0f3, this crash is reproduced just by changing probe mode to Realtime. In 5.5.1f1 and 5.6.0b5 you also need to change probe refreshMode to EveryFrame.
This problem does not appear if function is called in Update.
For more information look at OceanReflection.cs.
Reproduced on: 5.4.0f3, 5.5.0f3, 5.5.1f1, 5.6.0b5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics SyncColliders 3x-7x performance regression from 2022LTS to U6
- ListView's '+' button causes a recursively dispatching event when the visual element area is filled up
- Soft keyboard closes immediately after multiple touches are made if Pointer Behavior is set to SingleUnifiedPointer
- UI Image batching breaks when interleaving elements with mixed z-positions and materials
- KeyNotFoundException is thrown when retrieving some values from HyperLinkClickedEventArgs
Add comment