Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b5
Issue ID
873382
Regression
No
[SpeedTree] clicking on SpeedTree error message does not bring you to .spm model file
Steps to repro:
1. Create new project;
2. Import attached 'treePackage unity package';
3. Notice that errors 'SpeedTree materials need to be regenerated.' are displayed in the console;
4. Click on any SpeedTree material error listed above;
Expected result:
.spm model, which material should be regenerated, is highlighted in 'Project' folder.
Actual result:
There is no reference to selected SpeedTree model (see attached gif video).
Notes:
- Reproducible in 5.6.0b5; could not test for regression, since for previous versions .spm models are up-to-date;
- Reproducible on both Windows 10 and OSX 10.12.2.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
The errors now points to the assets as expected.