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Crashes on scripting_object_get_class when Timeline plays and script is ...
How to reproduce:1. Open Test.zip2. Open SampleScene3. Enter the Play Mode4. Open CrashUnity.cs script5. Edit it(add a space/new lin... Read more
[Addressables] AddressablesAssetSettings.asset file getting dirty with n...
To reproduce:1) Open the attached project and scene2) Have "AddressablesAssetSettings.asset" open in some other app (tried with Note... Read more
[UDP] Push UDP Settings does not throw error on failure nor provide indi...
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
[UDP] Network connectivity issues are reported as "Unknown error"
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
[iOS]SRP Batcher breaks when using Lightweight Render Pipeline/Lit or Si...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device3. Open Frame Debugger i... Read more
Collider's position is not updated in runtime when Time.timeScale is set...
How to reproduce:1. Open the attached project ("timeScale test.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode4. Clic... Read more
[UI][legacy text generator]Memory leak when changing Scenes with Text pr...
Steps to reproduce:1. Open User-supplied project.2. Run the project and start pressing the white buttons continuously.3. Watch the P... Read more
[LWRP] Alpha Clipping Material makes other Materials look like Alpha Cli...
Steps to reproduce:1. Open Users attached project "CrysCo_Stage2.zip"2. Enter Play Mode3. Notice the transparent wolf Expected resul... Read more
[Profiler] UI Preview window getting distorted on selecting "Composite O...
UI Preview window getting distorted on selecting Composite Overdraw option in the LWRP project.UI elements are also not rendered in ... Read more
Baked area lights cause NaN artifacts with the Progressive Lightmapper
Steps to reproduce: 1. Download the attached project and open MarrocosTipoC scene2. Navigate to Lighting Settings and click on Gener... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes