Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b4
Issue ID
873149
Regression
Yes
RenderTexture always clears to white on DirectX11
To reproduce:
1. Open attached project;
2. Open "Main" scene;
3. In the Game view you will see a cube in a background of blue dots;
4. Go to player settings;
5. Switch Graphics API to DirectX11;
6. In the Game view you will see a cube in a white background.
Expected result: The background of render texture is with blue dots.
Actual result: The background of render texture is white on Directx11.
Reproduced on versions: 5.6.0b1, 5.6.0b5;
Not reproduced on versions: 5.4.4p1, 5.5.0p4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
- Warning icon for the "Asset Import Overrides" has low visibility in Light Unity theme
Add comment