Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b4
Issue ID
873149
Regression
Yes
RenderTexture always clears to white on DirectX11
To reproduce:
1. Open attached project;
2. Open "Main" scene;
3. In the Game view you will see a cube in a background of blue dots;
4. Go to player settings;
5. Switch Graphics API to DirectX11;
6. In the Game view you will see a cube in a white background.
Expected result: The background of render texture is with blue dots.
Actual result: The background of render texture is white on Directx11.
Reproduced on versions: 5.6.0b1, 5.6.0b5;
Not reproduced on versions: 5.4.4p1, 5.5.0p4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchExpression strips quotes
- dSYM file is not created during macOS standalone build
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
Add comment