Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0b4
Issue ID
873149
Regression
Yes
RenderTexture always clears to white on DirectX11
To reproduce:
1. Open attached project;
2. Open "Main" scene;
3. In the Game view you will see a cube in a background of blue dots;
4. Go to player settings;
5. Switch Graphics API to DirectX11;
6. In the Game view you will see a cube in a white background.
Expected result: The background of render texture is with blue dots.
Actual result: The background of render texture is white on Directx11.
Reproduced on versions: 5.6.0b1, 5.6.0b5;
Not reproduced on versions: 5.4.4p1, 5.5.0p4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
Add comment