Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0p2
Issue ID
863431
Regression
Yes
An error "Invalid AABB" shows up when a gameobject with Rigidbody has a child with Particle System
Reproduction steps:
1. Open the attached file;
2. Open the scene "kalin_dev";
3. Enter the Play mode;
4. Observe the Console window;
Actual result: Many errors show up in the Console window: "Invalid AABB aabb", "Invalid AABB result" and others.
Expected result: The errors should not show up.
Note: the user game project crashes reliably in Umbra at the same time when the errors "Invalid AABB" show up in the Editor. The call stack:
0x00007FF7E7C05F43 (CosmicTrip) Umbra::ShadowCullerExt::isAABBActive
0x00007FF7E7BFF9AD (CosmicTrip) UmbraModule::CullShadowCastersWithUmbraThreaded
Their game project stops crashing when the user stops the cause of "Invalid AABB" error logs. This repro project does not cause the crash in Umbra.
The cause requires a GameObject with a RigidBody component, with a child GameObject that has a ParticleSystem component with SimulationSpace = World and Rate over Time (in Emission) should be more than 25.
Reproduced with: 5.5.0b1, 5.5.0f1, 5.6.0b5
Not reproducible: 5.4.3f1, 5.5.0a1
Regression introduced in 5.5.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics SyncColliders 3x-7x performance regression from 2022LTS to U6
- ListView's '+' button causes a recursively dispatching event when the visual element area is filled up
- Soft keyboard closes immediately after multiple touches are made if Pointer Behavior is set to SingleUnifiedPointer
- UI Image batching breaks when interleaving elements with mixed z-positions and materials
- KeyNotFoundException is thrown when retrieving some values from HyperLinkClickedEventArgs
This is a duplicate of issue #862352