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[Encoding/compression] [Android] Baked lightmap intensity is affected wh...
Steps to reproduce: 1. Make sure that Android platform support is installed 2. Download and open the attached project 3. Open the S... Read more
High CPU load when using GUILayout while Interaction Mode is set to "Def...
How to reproduce: 1. Open the attached project 2. Go to Tools->RockTomate->Windows->Job Editor Expected result: CPU usage is normal... Read more
Crash when dropping Animator with no layers in the Animator component An...
How to reproduce: 1. Open user attached project "cartest.zip" 2. Add Animator component to "GameManager" GameObject 3. Drag and drop... Read more
Transparent UI GameObject ignores opaque UI GameObject when using Render...
Reproduction steps: 1. Open attached project "Repro.zip" and scene "Scene" 2. Observe Game View Expected result: The plane cannot b... Read more
Prefab changes are not applied and an error occurs when changing fields ...
How to reproduce: 1. Open the attached project (SeralizedRefBug.zip) 2. Select the GameObject in the Hierarchy window 3. In the Insp... Read more
Collaborate toolbar doesn't work when the project is created from the Un...
How to reproduce: 1. Create a new project in Unity ID > Projects > Create New Project (https://developer.cloud.unity3d.com/projects/... Read more
[Shader Graph] Text overlaps with prefilled text in search bar on search...
Text overlaps with prefilled text in search bar on searching nodes inside ShaderGraph window Steps to Reproduce: 1. Create a new P... Read more
TDR Crash when opening a project with Image Sharpening enabled
Steps to reproduce: 1. Turn on Image Sharpening (look at notes for instructions on how to do that) 2. Create or open any project Re... Read more
[ReplayKit] Application freezes when ReplayKit.StartBroadcasting() is ca...
How to reproduce: 1. Open the user-supplied project 2. Build for iOS and launch the build on a device 3. Click the Button in the dis... Read more
[Profile Analyzer] "Filters" section text retains previous Editor Theme ...
How to reproduce: 1. Open attached "ProfileAnalyzer" project 2. Open Preferences by going to Edit->Preferences 3. Switch to Professi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph