Search Issue Tracker

Fixed in 5.5.3

Votes

0

Found in

5.5.0p3

Issue ID

871026

Regression

No

[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruption on Rendertexture blit

Camera

-

Reproduction Steps:
1. Open User's project
2. Select Metal
3. Enable Dynamic batching
4. Build and deploy to iOS device
5. Press "Screen" GUI button
6. Notice that while screen is being captured to Texture in the corner, Screen view gets some distortions
Note: There is user provided screenshots
7. Repeat 5, 6 steps for a few times

Note: Not reproducible with GLES2 and GLES3. Not reproducible with Metal, when dynamic batching is disabled.

Expected behaviour: No distortions on RenderTexture blit.
Actual result: Screen view gets some distortions on RenderTexture blit.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.