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"FileNotFoundException: Could not find file" error when the path to scri...
To reproduce: 1. Download attached project "IssuePathTooLong.zip" and open in Unity2. Create one more subfolder in "ReallyLongFolder... Read more
Selecting a Mesh in the Skinned Mesh Renderer with a Cloth attached caus...
1. Open any (new) project2. Create a Plane gameobject3. Attach a Cloth component to the Plane4. Remove the Mesh Renderer component f... Read more
Having the self- and inter- collision gizmos visible lowers performance ...
How to reproduce: 1. Open any (new) project2. Create a Sphere primitive3. Attach a Cloth component to it4. Select the Self-/Inter- c... Read more
[Regression] Standalone built game crashes when Direct3D12 is the first ...
How to reproduce:1. Download attached project file and open "Test" Scene2. Build game on Standalone3. Launch game on Windows 7/10 wi... Read more
[Linux]Keyboard shortcuts leaks from Script Inspector windows to the Editor
1. Create a new project2. Download and Import Script Inspector (https://www.assetstore.unity3d.com/en/#!/content/3535)3. Create an e... Read more
Apply Changes To Prefab in top menu is still enabled when timeline is in...
Steps to reproduce: 1. Create new project2. Add cube to scene3. Open timeline window and create timeline for cube4. Exit preview mod... Read more
[Terrain] Artifacts visible around the edges of Paint Details
Steps to reproduce:1. Open attached project2. Load "scene 1"3. Observe the white circle Actual result: artifacts around the edgesExp... Read more
Constant crash when loading from code after pressing play button
How to reproduce:1. Download attached project file and open "BlastLevelScene" Scene2. Enter Play Mode Actual result: After few secon... Read more
Locking a file for opening exclusively through P4V doesn't lock the meta...
Steps to reproduce:1. Set up Perforce workspace and Unity editor integration2. Create a random file, new C# script is fine3. In P4V,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used