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Won't Fix

Votes

6

Found in

2018.1.0b8

Issue ID

1012749

Regression

No

[WebGL] Mouse sensitivity is greater than in the Editor

WebGL

-

To reproduce:

1. Open the project, attached by the user (MouseLooking.zip)
2. Enter Play mode and move the mouse around
3. Build and run the project for WebGL and move the mouse around in the build
4. Observe that mouse moves faster in WebGL than in the Editor

Expected: mouse sensitivity is the same on all platforms

Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b8, 2018.2.0a4

  1. Resolution Note:

    This is not standardized across browsers, and there are other settings and differences between Windows and browsers that making ensuring consistency here is out of our control.

Comments (5)

  1. makaka-org

    Mar 18, 2023 17:44

    macOS Ventura, M2 chip, Chrome or Safari.
    Behavior is the same - faster than in Editor and Standalone macOS build

  2. kostas-vs

    Sep 12, 2021 12:40

    To anyone looking to mitigate this issue, some of the info in this forum post might help you:

    https://forum.unity.com/threads/mouse-sensitivity-in-webgl-way-too-sensitive.411574/#post-7489634

  3. ezerai

    Apr 01, 2020 01:49

    Still in 2019.3

  4. snarf

    Nov 02, 2018 06:41

    Not only is mouse faster but the feel is just way off compared to in editor. Like mouse acceleration is turned on or something? Super annoying any way. Makes it more or less impossible to make a fps game for web.

  5. ProfPivec

    Aug 08, 2018 09:13

    This issue has been around forever. It needs to be fixed asap.

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