Search Issue Tracker
Won't Fix
Votes
6
Found in
2018.1.0b8
Issue ID
1012749
Regression
No
[WebGL] Mouse sensitivity is greater than in the Editor
To reproduce:
1. Open the project, attached by the user (MouseLooking.zip)
2. Enter Play mode and move the mouse around
3. Build and run the project for WebGL and move the mouse around in the build
4. Observe that mouse moves faster in WebGL than in the Editor
Expected: mouse sensitivity is the same on all platforms
Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b8, 2018.2.0a4
Comments (5)
-
makaka-org
Mar 18, 2023 17:44
macOS Ventura, M2 chip, Chrome or Safari.
Behavior is the same - faster than in Editor and Standalone macOS build -
kostas-vs
Sep 12, 2021 12:40
To anyone looking to mitigate this issue, some of the info in this forum post might help you:
https://forum.unity.com/threads/mouse-sensitivity-in-webgl-way-too-sensitive.411574/#post-7489634
-
ezerai
Apr 01, 2020 01:49
Still in 2019.3
-
snarf
Nov 02, 2018 06:41
Not only is mouse faster but the feel is just way off compared to in editor. Like mouse acceleration is turned on or something? Super annoying any way. Makes it more or less impossible to make a fps game for web.
-
ProfPivec
Aug 08, 2018 09:13
This issue has been around forever. It needs to be fixed asap.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- MSAA warnings are thrown when custom post-processing is used and the Scene contains transparent GameObjects
- Texture looks point-sampled when Mipmap Streaming is enabled
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
Resolution Note:
This is not standardized across browsers, and there are other settings and differences between Windows and browsers that making ensuring consistency here is out of our control.