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Fixed in 1.0.2
Votes
1
Found in [Package]
Issue ID
1012699
Regression
No
360 View renders produced by GenericFrameRecorder are way too dark in Linear Color space
To reproduce:
1. Open the project, attached by the tester (link in the edit)
2. Open the Demo scene in Assets/PolygonWestern/Demo
3. Open the Recorder via Tools -> Recorder -> Video
4. Make sure that Collection Method is 360 View
5. Press Start Recording
6. Observe the final renders
Expected: the 360 View renders look the same as in the game
Reproduced in 2018.1.0a7, 2018.1.0b5, 2018.1.0b11, 2018.2.0a5
Comments (3)
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ArneStudio
Nov 09, 2018 14:24
HI Guys, Just checked the camera360Input.cs script and it already has the
GL.sRGBWrite = PlayerSettings.colorSpace == ColorSpace.Linear;
line in place so I assume you have made this change in the latest release. However the issue is not resolved. My recorded video is much darker than that displayed on my monitor or my HTC Vive headset.
Any update on how to resolve this?
Thanks
Ben
chafik_unity
Aug 21, 2018 17:42
A fix is on its way for the Unity Recorder v1.0.2.
Meanwhile, you can patch the issue by adding this line in Camera360Input.cs (in the NewFrameReady(RecordingSession session) method )
GL.sRGBWrite = PlayerSettings.colorSpace == ColorSpace.Linear;
v1nc3nt_3d
Aug 15, 2018 04:14
I'm having the same issue with Unity 2018.1.7f1
Switching to Gamma color space records consistently with Gamma Game View, but project requires Linear color space.