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Fixed in 1.0.2

Votes

1

Found in [Package]

Issue ID

1012699

Regression

No

360 View renders produced by GenericFrameRecorder are way too dark in Linear Color space

Package: Recorder

-

To reproduce:

1. Open the project, attached by the tester (link in the edit)
2. Open the Demo scene in Assets/PolygonWestern/Demo
3. Open the Recorder via Tools -> Recorder -> Video
4. Make sure that Collection Method is 360 View
5. Press Start Recording
6. Observe the final renders

Expected: the 360 View renders look the same as in the game

Reproduced in 2018.1.0a7, 2018.1.0b5, 2018.1.0b11, 2018.2.0a5

Comments (3)

  1. ArneStudio

    Nov 09, 2018 14:24

    HI Guys, Just checked the camera360Input.cs script and it already has the

    GL.sRGBWrite = PlayerSettings.colorSpace == ColorSpace.Linear;

    line in place so I assume you have made this change in the latest release. However the issue is not resolved. My recorded video is much darker than that displayed on my monitor or my HTC Vive headset.

    Any update on how to resolve this?

    Thanks
    Ben

  2. chafik_unity

    Aug 21, 2018 17:42

    A fix is on its way for the Unity Recorder v1.0.2.

    Meanwhile, you can patch the issue by adding this line in Camera360Input.cs (in the NewFrameReady(RecordingSession session) method )

    GL.sRGBWrite = PlayerSettings.colorSpace == ColorSpace.Linear;

  3. v1nc3nt_3d

    Aug 15, 2018 04:14

    I'm having the same issue with Unity 2018.1.7f1
    Switching to Gamma color space records consistently with Gamma Game View, but project requires Linear color space.

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